Sacred Beasts Released
Spell Normal

Sacred Beasts Released

  • Archetype:
  • Phantasm

  • View:
  • 1062




Add 3 "Sacred Beast" monsters with different names from your Deck to your hand, then discard 2 cards. If this card is in your GY, except the turn it was sent there: You can banish it; add 1 Level 10 Pyro, Thunder, or Fiend monster that cannot be Normal Summoned/Set, from your Deck to your hand. You can only use each effect of "Sacred Beasts Released" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
63± 6/ 100
Power Score
Intrinsic 60
Deck 65

Sacred Beasts Released — Power Evaluation

Final Score: 63 ± 6 · Confidence: Medium

  • Intrinsic: 60 · Deck: 65 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

The card's value is its reliable conversion of a Sacred Beast deck into a hand of three named monsters, followed by a graveyard banish that retrieves a Level 10 Pyro/Thunder/Fiend monster that cannot be Normal Summoned or Set. It appears in 100% of the 330 attached decks at about 2.9 copies each, and its net card advantage (search 3, discard 2, then a GY recursion) is strong. Its structural combo power is modest (average power index 18.3 across only 3 boards, with no starter or payoff role recorded), so the score is driven by consistent access and card flow rather than by board impact. It has no interaction, and as a spell it cannot serve as material; neither was scored up.

Axis scores

Axis Score Evidence
Accessibility 82 Present in 330 of 330 sampled decks at 2.92 copies average and 42 archetypes; the search is live from hand with no garnet requirement beyond the Sacred Beast monsters themselves (deck stats, observed).
Combo & Conversion 55 Three recorded boards, all with power index 9–28 (average 18.3) and starterCount 1, but no combo role tagging, so the board impact is only lightly measured (observed, with a weak sample).
Resource Economy 72 Search 3 then discard 2 is net +1, and the GY banish adds a further monster to hand; the recorded boards show netCardAdvantage 0, so the strength is in the card's text rather than the measured boards (verified text, inferred advantage).
Effect & Interaction 5 Text has no negation, removal, or hand-trap function; the only interaction is the card's own search (verified text).
Material Utility 3 It is a Spell Card and cannot be used as material; the GY effect has no material value (verified text).
Resilience & Flexibility 55 The GY effect works from the graveyard after the card is sent there, so the card has two zones, but each effect is once per turn and the card has no protection against a hand-activated interrupt (verified text, inferred).
Deck-Building Efficiency 82 A single spell with three copies, no locks, and no garnet restriction; its only cost is the presence of Sacred Beast monsters, which these decks already run (verified deck stats, inferred).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 60, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Present in every sampled deck (330 of 330) at near-maximum copies (2.92 average).
  • Net card advantage from search 3 / discard 2 plus a GY recursion effect.
  • Clean, no-garnet cost; three copies are routinely run.
  • Two zones of use (hand and graveyard) with independent once-per-turn effects.

Weaknesses

  • No interaction and no material value.
  • The combo sample is tiny (3 boards) and the board impact measured is low (average power index 18.3).
  • Dependent on the Sacred Beast monster count in the deck; the search is dead without them.
  • Hand-activated spell, so it is exposed to hand-based interruption.

Counters / choke points

  • Hand-based interruption of the spell is the main counter type; the attached evidence does not list specific counter cards, so this is not scored further.

Best use

Searcher/Tutor: searches three Sacred Beast monsters, then banishes from the GY for a Level 10 non-Normal-Summonable monster when it is in the graveyard.. Decks: Sacred Beast, Phantasm Spiral, Fiendsmith, Thunder Dragon, Mulcharmy. Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: search 3 Sacred Beast monsters with different names, then discard 2.; Card text: GY banish effect adds a Level 10 Pyro/Thunder/Fiend monster that cannot be Normal Summoned or Set, once per turn per effect.; Formats: TCG and OCG.; Present in 330 of 330 attached decks; copies average 2.92 with max 3.
  • Observed: Top partners include Hamon, Summoner, Raviel, Fallen Paradise (all at 99–100%).; Usage statistics: 100% inclusion in Dark World and Phantasm Spiral, 97% in Sacred Beast, all at 3 typical copies.; Combos: 3 of 3 boards include the card, average power index 18.3, starterCount 1 each.
  • Inferred: Net card advantage of +1 from the search/discard, and a further +1 from the GY banish, based on the text.; Hand-activated spell exposed to hand interruption.; Its searched targets are the Level 10 Sacred Beast monsters in the example combos.
  • Data gaps: no guides supplied no banlist token — assumed 3 copies (unlimited) combo sample is only 3 boards with no combo role tagging no top-card ranking data for this card











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